Wednesday, October 17, 2018

Success Scale and Stat Change

My whole idea for the D6 being the only die in the system stems from the concept of making GUTS+ as simple to play as possible, so I’ve been unhappy with the Success Scale for Check rolls for a while for a number of reasons:

  1. The more dice you roll, the more math you need to do in your head...
Saturday, July 28, 2018

Body Types

As I was reading through the rules about Health and Injuries again, I was thinking about how different characters can have different body types that might be able to endure different kinds of injuries more or less effectively. For example, a minotaur character might be able to sustain more major...

Saturday, April 14, 2018

Stat Tweaks

I just playtested the very first version of the GUTS+ system with some friends today with great success! As we were playing, however, some questions came up about how stats were allocated and used. This led me to think about how I could refactor things to make them a little bit less ambiguous....

Thursday, March 22, 2018

Experience System

The GUTS+ system is built on the idea that stats should help the story rather than hinder it. I’ve gotten hung up plenty of times trying to figure out what numbers apply to which thing in other RPG systems, and I just wanted something that would be easy to remember and easy to use.


Monday, March 12, 2018


Welcome to the home of the GUTS+ System, a role-playing game system for everyone! The system itself is still in development, but I believe it is far enough along to actually begin using for your gameplay.

As you have probably read on the home page, the basics of how to play are available for free,...