Wednesday, December 19, 2018

Status Effects

A little while ago, I learned about “conditions” in the Mouse Guard Role-Playing Game, and I fell in love with the concept. In addition to me loving them and how they are implemented, status effects are a pretty standard feature of many role-playing games that help players know how to...

Thursday, November 1, 2018

Terminology Change: "Stat" to "Quality"

I’m working on adding a new feature to the game, and I got hung up on the name, which led me to re-think some other elements of the GUTS+ System’s naming convention. From the get-go, the GUTS+ System has aimed to have a somewhat unique naming scheme, from using “Gumption” as...

Wednesday, October 31, 2018

Grimoire Complete

This week, I sat down finally thought through and wrote some rules for using Essence. I’ve had the Essence page up since the beginning, the concept being something I came up with years ago, but beyond it being simply a concept for magic, I hadn’t put much thought into how to actually...

Tuesday, October 23, 2018

GM Handbook Update

After thinking about what to include and how to structure it, I finally spent some time writing the Game Master’s Handbook. Right now, it’s not fully featured, but it has at least the basic information, much like the Player’s Handbook. If you want to get started as a Game Master,...

Sunday, October 21, 2018

Character Sheet Update

Over the weekend, I spent time updating the character sheet to a much nicer, editable version. Originally, I had just built the sheet in HTML, but that came with a lot of limitations and made it difficult to output into a nice, printable format. This time, I created the sheet pages with a vector...

Wednesday, October 17, 2018

Success Scale and Stat Change

My whole idea for the D6 being the only die in the system stems from the concept of making GUTS+ as simple to play as possible, so I’ve been unhappy with the Success Scale for Check rolls for a while for a number of reasons:

  1. The more dice you roll, the more math you need to do in your head...
Saturday, July 28, 2018

Body Types

As I was reading through the rules about Health and Injuries again, I was thinking about how different characters can have different body types that might be able to endure different kinds of injuries more or less effectively. For example, a minotaur character might be able to sustain more major...

Saturday, April 14, 2018

Stat Tweaks

I just playtested the very first version of the GUTS+ system with some friends today with great success! As we were playing, however, some questions came up about how stats were allocated and used. This led me to think about how I could refactor things to make them a little bit less ambiguous....

Thursday, March 22, 2018

Experience System

The GUTS+ system is built on the idea that stats should help the story rather than hinder it. I’ve gotten hung up plenty of times trying to figure out what numbers apply to which thing in other RPG systems, and I just wanted something that would be easy to remember and easy to use.


Monday, March 12, 2018


Welcome to the home of the GUTS+ System, a role-playing game system for everyone! The system itself is still in development, but I believe it is far enough along to actually begin using for your gameplay.

As you have probably read on the home page, the basics of how to play are available for free,...