The GUTS+ System

All the information about and updates for the GUTS+ RPG System (still in development)

What is the GUTS+ System?

The GUTS+ System is a role-playing game system in the spirit of Dungeons & Dragons and Pathfinder, but simplified to focus more on collaborative storytelling and free-form play.

Rather than having set skills, GUTS+ focuses on individual stats giving your character the ability to do things, and if they don't have a specific stat, their success at performing tasks is dependent upon their base stats: Gumption, Utility, Thought, and Slyness.

Learn to play for free! Download the Character Sheet!
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Recent News

Updates and development process posts


Tue, Jan 8, 2019

Character Sheet Update

The GUTS+ character sheet has been updated to include space for Status Effects! Since there’s no “master list” of effects, I left a space for writing a description of the effect next to the effect name.

I also decreased the size of the Inventory boxes and added some more....

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Wed, Dec 19, 2018

Status Effects

A little while ago, I learned about “conditions” in the Mouse Guard Role-Playing Game, and I fell in love with the concept. In addition to me loving them and how they are implemented, status effects are a pretty standard feature of many role-playing games that help players know how to...

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Thu, Nov 1, 2018

Terminology Change: "Stat" to "Quality"

I’m working on adding a new feature to the game, and I got hung up on the name, which led me to re-think some other elements of the GUTS+ System’s naming convention. From the get-go, the GUTS+ System has aimed to have a somewhat unique naming scheme, from using “Gumption” as...

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Wed, Oct 31, 2018

Grimoire Complete

This week, I sat down finally thought through and wrote some rules for using Essence. I’ve had the Essence page up since the beginning, the concept being something I came up with years ago, but beyond it being simply a concept for magic, I hadn’t put much thought into how to actually...

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Tue, Oct 23, 2018

GM Handbook Update

After thinking about what to include and how to structure it, I finally spent some time writing the Game Master’s Handbook. Right now, it’s not fully featured, but it has at least the basic information, much like the Player’s Handbook. If you want to get started as a Game Master,...

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